"2010 FIFA World Cup South Africa Preview". Archived from the original on 10 July 2011.
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GameRankings and Metacritic gave it a score of 83.43% and 83 out of 100 for the Xbox 360 version 82.82% and 82 out of 100 for the PlayStation 3 version 71.50% and 69 out of 100 for the PSP version 69% and 70 out of 100 for the Wii version and 62.50% for the iOS version. The game was met with positive to mixed reception. The headline track is " Wavin' Flag (Coca-Cola Celebration Mix)" by K'naan. According to Electronic Arts it is intended to be a soundtrack that "celebrates the cultural vibrancy of the first FIFA World Cup to be held in Africa". The 2010 FIFA World Cup soundtrack comprises 28 tracks by artists from 21 countries. It includes Italy and Spain as the playable teams, and the ability to upload video replays to EA Football World.
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Ī playable demo was released for Xbox 360 and PlayStation 3 on April 8, 2010.
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The game was announced on January 26, 2010, in a GameSpot interview with the line producer of the game, Simon Humber, with a slated release date for Apin North America, and April 30, 2010, in Asia and Europe. The developers were also influenced by African themes in other areas, such as the soundtrack and menus. Adding to the variety, each nation got its own fully rendered crowd in-game. Several members went to South Africa and recorded the vuvuzela noise during actual football games, in order to capture the atmosphere over there. īecause the game focused on a single event, EA Sports was trying to secure a complete authenticity by working with FIFA and the host nation. They decided to release it as a standalone game, rather than downloadable content, citing the big size, scope and the uniqueness of the covered event. EA Sports wanted to shape World Cup in a way that it would be able to match FIFA 10. Meanwhile, the core team designed the game modes and audio/visual presentation, among other things.
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The gameplay team was led by Gary Patterson, the creative director for FIFA games. Ģ010 FIFA World Cup South Africa was in development for 12 months, and had two separate teams working on it: gameplay team and core team. The game includes Clive Tyldesley and Andy Townsend as the commentators, who provide insight into both sides during the match. It is also possible for multiple players to take control of one team in that version.
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Exclusively in this version, players are required to use quick-time events to save free kicks or penalty shots, or to win possession of the ball after it is punted or corner-kicked. This version supports multiple control schemes, including the Classic Controller. The Wii version of the game features more stylized graphics and utilizes a nuanced physics system to allow for more casual, arcade-style gameplay. In addition, scenarios from the 2010 World Cup are playable with an online update. As in 2006 FIFA World Cup a "scenario" mode is included with 55 playable scenarios from past World Cup matches. The game's penalty kicks have been changed in order for their outcome to better reflect the player's own composure, and the game's online multiplayer lobby system has been limited to unranked head to head matches.
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ĮA has also announced that the "Captain Your Country" mode will return, similar as "Be a Pro" mode and that FIFA 10 owners can import their Virtual Pro for this purpose, and then earn CYC Accomplishments and attribute boosts. EA has also announced that players can get injured outside of international matches. ĮA has announced that there will be gameplay improvements over FIFA 10, such as a higher rate of player fatigue for matches at higher altitudes, with an advantage to a home team who plays at a higher altitude against an away team who does not. All 10 official World Cup stadiums are available for play.
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Players choose a team from the 199 nations available and compete against the computer or against other players through online gaming services PlayStation Network or Xbox Live. This feature was thereafter adopted for future FIFA titles, up until FIFA 17. In the player's display in the bottom-left, the coloured bar below the name represents the accuracy, while the green bar above represents the power (PS3/Xbox 360 versions only). The method of taking a penalty kick was altered on the game.